Neb's Bannerlord Settings

Custom classes and settings used in Neb's stream! twitch.tv/nebulosusidea

Table of Contents

Commands

Channel Point Rewards

Classes

cavalry

camelry

horsearcher

camelarcher

berserker

glaive rider

thorned knight

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

AddAttr

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

AddFocus

Skills: All

Focus points: 1

Cost: 250000⦷

adopt Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75

Starting Equipment Tier: 1

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent).
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent).
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

Retire
smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Act of God Strike a random character with a lightning bolt, doing damage over time and setting them on fire
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Burn Self (WARNING DEATH) WARNING THIS CAN KILL YOU! FOR EMERGENCY UNSTUCK
Colossus Turn someone into an unkillable monster with fist of steel
Daily Gold Adds 250,000 gold to your adopted hero.

Amount: 250000⦷

Daily XP x3 Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

First! First to redeem gets an extra daily gold!

Amount: 250000⦷

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Steam Roller (testing) Turn Neb's horse into a high damage monster for a minute
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Knight Lance

Shield

Reinforced Cavalry Kite Shield

OneHandedSword

Dawnbreaker
Mount

Horse

Royal Destrier
Passive Power

A Good Horse

Imposing Mount: Scale 110% (on mount)

Athletic I: Athletics: +25

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Healthy I: 125% HP

Reinforced I: Armor Head: +3 Armor Torso: +5 Armor Arms: +3 Armor Legs: +5

Athletic II: Athletics: +50

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Healthy II: 150% HP

Reinforced II: Armor Head: +7 Armor Torso: +10 Armor Arms: +7 Armor Legs: +10

Athletic III: Athletics: +75

Better Mount IV: Mount Speed: 170% Top Speed Reach Duration: 35% Armor Torso: +100 Mount Maneuver: 170% (on mount)

Charge IV: Mount Charge Damage: 700% Mount Maneuver: 225% (on mount)

Healthy III: 200% HP

Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16

Active Power

Trample

[Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL 1

[Unholy Blight I: +15 dmg / Add: 15% Knock Down / AoE: 20dmg in 5m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 1

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Charge AoE III: Add: 75% Knock Back, 75% Knock Down / AoE: 90dmg in 14m with from Charge] requires CLASS LEVEL 2

[Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL AT LEAST 2

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL AT LEAST 2

[Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 2

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL AT LEAST 2

[Charge AoE IV: Add: 100% Knock Back, 100% Knock Down / AoE: 100dmg in 16m with from Charge] requires CLASS LEVEL 3

[Retribution IV: Reflect 65% damage with ] requires CLASS LEVEL 3


camelry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Knight Lance

Shield

Reinforced Cavalry Kite Shield

OneHandedSword

Dawnbreaker
Mount

Camel

Husnphree
Passive Power

A Good Camel

Imposing Mount: Scale 110% (on mount)

Athletic I: Athletics: +25

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Healthy I: 125% HP

Reinforced I: Armor Head: +3 Armor Torso: +5 Armor Arms: +3 Armor Legs: +5

Athletic II: Athletics: +50

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Healthy II: 150% HP

Reinforced II: Armor Head: +7 Armor Torso: +10 Armor Arms: +7 Armor Legs: +10

Athletic III: Athletics: +75

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Healthy III: 200% HP

Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16

Active Power

Trample

[Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 1

[Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 1

[Retribution I: Reflect 10% damage with ] requires CLASS LEVEL 1

[Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL 1

[Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL AT LEAST 2

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL AT LEAST 2

[Unholy Blight III: +45 dmg / Add: 45% Knock Down / AoE: 50dmg in 8m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 2

[Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 2

[Blade Flurry II: Handling Multiplier: 165% Swing Speed Multiplier: 165% ] requires CLASS LEVEL 2

[Unholy Blight IV: +60 dmg / Add: 60% Knock Down / AoE: 60dmg in 9m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 3

[Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 3

[Blade Flurry III: Handling Multiplier: 200% Swing Speed Multiplier: 200% ] requires CLASS LEVEL 3


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Steppe War Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

OneHandedSword

Dawnbreaker
Mount

Horse

Royal Destrier
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount)

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount)

Healthy I: 125% HP

Gunslinger: Reload Speed: 200%

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles II: +80 dmg / AoE: 80dmg in 9m with from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles III: +95 dmg / AoE: 95dmg in 12m with from Ranged] requires CLASS LEVEL 2

[Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL AT LEAST 2

[Explosive Projectiles IV: +110 dmg / AoE: 110dmg in 14m with from Ranged] requires CLASS LEVEL 3

[Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 3

[Steppe Hunting I: Horse Archery Ability: 150% ] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Steppe War Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedGlaive

Scythe
Mount

Camel

Husnphree
Passive Power

Mounted Archery

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount)

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 200%

Gunslinger: Reload Speed: 200%

Healthy II: 150% HP

Better Mount IV: Mount Speed: 170% Top Speed Reach Duration: 35% Armor Torso: +100 Mount Maneuver: 170% (on mount)

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 50% Ranged: 265%

Active Power

Heavy Arrows

[Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL AT LEAST 1

[Heavy Projectiles I: +50 dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through / AoE: 40dmg in 14m with from Ranged] requires CLASS LEVEL 1

[Steppe Hunting I: Horse Archery Ability: 150% ] requires CLASS LEVEL 1

[Heavy Projectiles II: +70 dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 60dmg in 17m with from Ranged] requires CLASS LEVEL 2

[Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 2

[Steppe Hunting II: Horse Archery Ability: 200% ] requires CLASS LEVEL 2

[Heavy Projectiles III: +90 dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 75dmg in 20m with from Ranged] requires CLASS LEVEL 3

[Steppe Hunting III: Horse Archery Ability: 250% ] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Heavy Executioner Axe

Shield

Reinforced Cavalry Kite Shield
Passive Power

Glass Cannon

Athletic I: Athletics: +25

Heavy Hitting I: 125.0% dmg

Athletic II: Athletics: +50

Heavy Hitting II: 150.0% dmg

Shatter Shield I: 15% Shatter Shield

Athletic III: Athletics: +75

Heavy Hitting IV: 200.0% dmg

Imposing: Scale 120%

Knock Down I: Add: 15% Knock Down

Healthy I: 125% HP

Active Power

Berserker Rage

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL AT LEAST 1

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Fleet Footed I: Max Speed Multiplier: 130% ] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3

[Vampiric II: Absorb 7% of damage dealt as HP] requires CLASS LEVEL 3

[Fleet Footed II: Max Speed Multiplier: 160% ] requires CLASS LEVEL 3


glaive rider

Powerful cavalry unit drafted from former lion hunters.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
glaive rider Tier 1 Example glaive rider Tier 2 Example glaive rider Tier 3 Example glaive rider Tier 4 Example glaive rider Tier 5 Example glaive rider Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Scythe

Shield

Reinforced Cavalry Kite Shield

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin
Mount

Horse

Royal Destrier
Passive Power

Hunting Experience

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount)

Athletic II: Athletics: +50

Healthy II: 150% HP

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount)

Athletic III: Athletics: +75

Healthy III: 200% HP

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount)

Athletic IV: Athletics: +100

Healthy IV: 275% HP

Active Power

Flame Glaive

[Vampiric mini: Absorb 2% of damage dealt as HP] requires CLASS LEVEL 1 TO 2

[Steppe Hunting II: Horse Archery Ability: 200% ] requires CLASS LEVEL AT LEAST 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1

[Explosive Projectiles I: +60 dmg / AoE: 60dmg in 7m from Ranged] requires CLASS LEVEL 1

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL AT LEAST 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +75] requires CLASS LEVEL 2

[Explosive Projectiles II: +80 dmg / AoE: 80dmg in 9m with from Ranged] requires CLASS LEVEL 2

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 3

[Fireblade IV: Swing Speed Multiplier: 170% Melee: +100] requires CLASS LEVEL 3

[Explosive Projectiles III: +95 dmg / AoE: 95dmg in 12m with from Ranged] requires CLASS LEVEL 3

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Unholy Blight III: +45 dmg / Add: 45% Knock Down / AoE: 50dmg in 8m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 3


thorned knight

Heavily armored knight that finds victory through attrition

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
thorned knight Tier 1 Example thorned knight Tier 2 Example thorned knight Tier 3 Example thorned knight Tier 4 Example thorned knight Tier 5 Example thorned knight Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedMace

Heavy Horsemans Mace

Shield

Reinforced Cavalry Kite Shield

Shield

Reinforced Cavalry Kite Shield
Passive Power

Burly

Shield Proficiency I: Shield Ability: +25 AI Block Chance: 125% ShieldBashStunDurationMultiplier: 125%

Imposing: Scale 120%

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +75

Knock Down I: Add: 15% Knock Down

Heavy Hitting I: 125.0% dmg

Healthy IV: 275% HP

Athletic IV: Athletics: +100

Knock Down II: Add: 30% Knock Down

Heavy Hitting II: 150.0% dmg

Active Power

Spiked Armor

[Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 1

[Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16] requires CLASS LEVEL 1

[Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 2

[Reinforced IV: Armor Head: +16 Armor Torso: +22 Armor Arms: +16 Armor Legs: +22] requires CLASS LEVEL 2

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Vampiric mini: Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2

[Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL AT LEAST 2

[Retribution IV: Reflect 65% damage with ] requires CLASS LEVEL 3

[Reinforced V: Armor Head: +22 Armor Torso: +30 Armor Arms: +22 Armor Legs: +30] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

400

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

3500

Gold the hero gets for every kill
XP Per Kill

3500

XP the hero gets for every kill
XP Per Killed

20000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

15000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

15000⦷

8000XP

Decimate 25

100000⦷

20000XP

Destroyer 50

250000⦷

50000XP

Hacker 100

600000⦷

100000XP

Achievements

Name Requirements Reward
Bad Luck

Total Deaths >= 3

50000⦷

200000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Buff

CLASS LEVEL AT LEAST 3

Certified Demon

Total Kills >= 1000

500000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Demon's {ITEMNAME} (1.6x)

Crispy

Consecutive Summons >= 100

750000⦷

120000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Devotion (1.5x)

First Blood

Total Kills >= 1

15000⦷

5000XP

Fucking Brutal

Total Kills >= 5000

1000000⦷

150000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Brutal {ITEMNAME} (2x)

Glue Factory

Total Mount Kills >= 10

250000⦷

25000XP

God Among Ants

TotalTournament Final Wins >= 25

1000000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Godly{ITEMNAME} (2x)

Legendary Warrior

Battles >= 100

100000⦷

40000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

LOSER

TotalTournament Round Losses >= 25

20000⦷

20000XP

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Mythic Hero

Battles >= 200

1000000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 50%, Custom: 50% {=W47g8bCB}Mythic{ITEMNAME} (2x)

Participation Trophy

TotalTournament Round Losses >= 10

10000⦷

10000XP

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Savage

Total Kills >= 250

150000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 56%, Tier 6: 11%, Custom: 33% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Stream Sniper

Total Streamer Kills >= 5

Tournament Champion

TotalTournament Final Wins >= 10

75000⦷

30000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Tournament Veteran

TotalTournament Round Wins >= 15

50000⦷

25000XP

Item: Weapon: 47%, Armor: 47%, Mount: 7% Tier 5: 50%, Tier 6: 10%, Custom: 40% {=W47g8bCB}Reward {ITEMNAME} (1x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

1

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

6

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

5

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

70

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

15000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

2500

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

50000

Gold won if the hero wins thier match in the round
Win XP

12000

XP given if the hero wins thier match in the round
Lose XP

3750

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

100000

Gold won if the hero wins thier match in the round
Win XP

25000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

250000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

4

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

3

Relative proportion of rewards that will be Tier 6
Custom Weight

2

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting