Neb's Bannerlord Settings
Custom classes and settings used in Neb's stream! twitch.tv/nebulosusidea
Table of Contents
Commands
Channel Point Rewards
Classes
cavalry
camelry
horsearcher
camelarcher
berserker
glaive rider
thorned knight
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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AddAttr |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
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AddFocus |
Skills: All Focus points: 1 Cost: 250000⦷ |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buymount | ||||||||||||
class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷ |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent). |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
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nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customs' command (or equivalent). |
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powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷ |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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Retire | ||||||||||||
smitharmor | ||||||||||||
smithweapon | ||||||||||||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings |
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Act of God | Strike a random character with a lightning bolt, doing damage over time and setting them on fire | |
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Burn Self (WARNING DEATH) | WARNING THIS CAN KILL YOU! FOR EMERGENCY UNSTUCK | |
Colossus | Turn someone into an unkillable monster with fist of steel | |
Daily Gold | Adds 250,000 gold to your adopted hero. |
Amount: 250000⦷ |
Daily XP x3 | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
First! | First to redeem gets an extra daily gold! |
Amount: 250000⦷ |
Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |
Steam Roller (testing) | Turn Neb's horse into a high damage monster for a minute | |
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
A Good Horse Imposing Mount: Scale 110% (on mount) Athletic I: Athletics: +25 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Healthy I: 125% HP Reinforced I: Armor Head: +3 Armor Torso: +5 Armor Arms: +3 Armor Legs: +5 Athletic II: Athletics: +50 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Healthy II: 150% HP Reinforced II: Armor Head: +7 Armor Torso: +10 Armor Arms: +7 Armor Legs: +10 Athletic III: Athletics: +75 Better Mount IV: Mount Speed: 170% Top Speed Reach Duration: 35% Armor Torso: +100 Mount Maneuver: 170% (on mount) Charge IV: Mount Charge Damage: 700% Mount Maneuver: 225% (on mount) Healthy III: 200% HP Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16 |
Active Power |
Trample [Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL 1 [Unholy Blight I: +15 dmg / Add: 15% Knock Down / AoE: 20dmg in 5m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Charge AoE III: Add: 75% Knock Back, 75% Knock Down / AoE: 90dmg in 14m with from Charge] requires CLASS LEVEL 2 [Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL AT LEAST 2 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL AT LEAST 2 [Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 2 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL AT LEAST 2 [Charge AoE IV: Add: 100% Knock Back, 100% Knock Down / AoE: 100dmg in 16m with from Charge] requires CLASS LEVEL 3 [Retribution IV: Reflect 65% damage with ] requires CLASS LEVEL 3 |
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Camel |
Passive Power |
A Good Camel Imposing Mount: Scale 110% (on mount) Athletic I: Athletics: +25 Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Healthy I: 125% HP Reinforced I: Armor Head: +3 Armor Torso: +5 Armor Arms: +3 Armor Legs: +5 Athletic II: Athletics: +50 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Healthy II: 150% HP Reinforced II: Armor Head: +7 Armor Torso: +10 Armor Arms: +7 Armor Legs: +10 Athletic III: Athletics: +75 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Healthy III: 200% HP Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16 |
Active Power |
Trample [Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 1 [Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 1 [Retribution I: Reflect 10% damage with ] requires CLASS LEVEL 1 [Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL 1 [Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL AT LEAST 2 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL AT LEAST 2 [Unholy Blight III: +45 dmg / Add: 45% Knock Down / AoE: 50dmg in 8m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 2 [Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 2 [Blade Flurry II: Handling Multiplier: 165% Swing Speed Multiplier: 165% ] requires CLASS LEVEL 2 [Unholy Blight IV: +60 dmg / Add: 60% Knock Down / AoE: 60dmg in 9m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 3 [Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 3 [Blade Flurry III: Handling Multiplier: 200% Swing Speed Multiplier: 200% ] requires CLASS LEVEL 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount) Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount) Healthy I: 125% HP Gunslinger: Reload Speed: 200% Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount) |
Active Power |
Explosive Arrows [Explosive Projectiles II: +80 dmg / AoE: 80dmg in 9m with from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles III: +95 dmg / AoE: 95dmg in 12m with from Ranged] requires CLASS LEVEL 2 [Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL AT LEAST 2 [Explosive Projectiles IV: +110 dmg / AoE: 110dmg in 14m with from Ranged] requires CLASS LEVEL 3 [Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 3 [Steppe Hunting I: Horse Archery Ability: 150% ] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Camel |
Passive Power |
Mounted Archery Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount) Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 50% Ranged: 200% Gunslinger: Reload Speed: 200% Healthy II: 150% HP Better Mount IV: Mount Speed: 170% Top Speed Reach Duration: 35% Armor Torso: +100 Mount Maneuver: 170% (on mount) Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 50% Ranged: 265% |
Active Power |
Heavy Arrows [Blade Flurry I: Handling Multiplier: 130% Swing Speed Multiplier: 130% ] requires CLASS LEVEL AT LEAST 1 [Heavy Projectiles I: +50 dmg / Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through / AoE: 40dmg in 14m with from Ranged] requires CLASS LEVEL 1 [Steppe Hunting I: Horse Archery Ability: 150% ] requires CLASS LEVEL 1 [Heavy Projectiles II: +70 dmg / Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 60dmg in 17m with from Ranged] requires CLASS LEVEL 2 [Charge AoE I: Add: 30% Knock Back, 30% Knock Down / AoE: 50dmg in 8m with from Charge] requires CLASS LEVEL 2 [Steppe Hunting II: Horse Archery Ability: 200% ] requires CLASS LEVEL 2 [Heavy Projectiles III: +90 dmg / Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 75dmg in 20m with from Ranged] requires CLASS LEVEL 3 [Steppe Hunting III: Horse Archery Ability: 250% ] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 3 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
TwoHandedAxe |
Shield |
Passive Power |
Glass Cannon Athletic I: Athletics: +25 Heavy Hitting I: 125.0% dmg Athletic II: Athletics: +50 Heavy Hitting II: 150.0% dmg Shatter Shield I: 15% Shatter Shield Athletic III: Athletics: +75 Heavy Hitting IV: 200.0% dmg Imposing: Scale 120% Knock Down I: Add: 15% Knock Down Healthy I: 125% HP |
Active Power |
Berserker Rage [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL AT LEAST 1 [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Fleet Footed I: Max Speed Multiplier: 130% ] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 [Vampiric II: Absorb 7% of damage dealt as HP] requires CLASS LEVEL 3 [Fleet Footed II: Max Speed Multiplier: 160% ] requires CLASS LEVEL 3 |
glaive rider
Powerful cavalry unit drafted from former lion hunters.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedGlaive |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Hunting Experience Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 Mount Maneuver: 110% (on mount) Athletic II: Athletics: +50 Healthy II: 150% HP Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 Mount Maneuver: 125% (on mount) Athletic III: Athletics: +75 Healthy III: 200% HP Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 Mount Maneuver: 150% (on mount) Athletic IV: Athletics: +100 Healthy IV: 275% HP |
Active Power |
Flame Glaive [Vampiric mini: Absorb 2% of damage dealt as HP] requires CLASS LEVEL 1 TO 2 [Steppe Hunting II: Horse Archery Ability: 200% ] requires CLASS LEVEL AT LEAST 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 [Explosive Projectiles I: +60 dmg / AoE: 60dmg in 7m from Ranged] requires CLASS LEVEL 1 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Charge AoE II: Add: 50% Knock Back, 50% Knock Down / AoE: 75dmg in 11m with from Charge] requires CLASS LEVEL AT LEAST 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +75] requires CLASS LEVEL 2 [Explosive Projectiles II: +80 dmg / AoE: 80dmg in 9m with from Ranged] requires CLASS LEVEL 2 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 3 [Fireblade IV: Swing Speed Multiplier: 170% Melee: +100] requires CLASS LEVEL 3 [Explosive Projectiles III: +95 dmg / AoE: 95dmg in 12m with from Ranged] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Unholy Blight III: +45 dmg / Add: 45% Knock Down / AoE: 50dmg in 8m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL 3 |
thorned knight
Heavily armored knight that finds victory through attrition
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
OneHandedMace |
Shield |
Shield |
Passive Power |
Burly Shield Proficiency I: Shield Ability: +25 AI Block Chance: 125% ShieldBashStunDurationMultiplier: 125% Imposing: Scale 120% Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +75 Knock Down I: Add: 15% Knock Down Heavy Hitting I: 125.0% dmg Healthy IV: 275% HP Athletic IV: Athletics: +100 Knock Down II: Add: 30% Knock Down Heavy Hitting II: 150.0% dmg |
Active Power |
Spiked Armor [Retribution II: Reflect 25% damage with ] requires CLASS LEVEL 1 [Reinforced III: Armor Head: +12 Armor Torso: +16 Armor Arms: +12 Armor Legs: +16] requires CLASS LEVEL 1 [Retribution III: Reflect 40% damage with ] requires CLASS LEVEL 2 [Reinforced IV: Armor Head: +16 Armor Torso: +22 Armor Arms: +16 Armor Legs: +22] requires CLASS LEVEL 2 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Vampiric mini: Absorb 2% of damage dealt as HP] requires CLASS LEVEL 2 [Unholy Blight II: +30 dmg / Add: 30% Knock Down / AoE: 40dmg in 6m with from Melee against Non-heroes / Heroes] requires CLASS LEVEL AT LEAST 2 [Retribution IV: Reflect 65% damage with ] requires CLASS LEVEL 3 [Reinforced V: Armor Head: +22 Armor Torso: +30 Armor Arms: +22 Armor Legs: +30] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Vampiric I: Absorb 4% of damage dealt as HP] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
400 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
3500 |
Gold the hero gets for every kill |
XP Per Kill |
3500 |
XP the hero gets for every kill |
XP Per Killed |
20000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
15000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
15000⦷ 8000XP |
Decimate | 25 |
100000⦷ 20000XP |
Destroyer | 50 |
250000⦷ 50000XP |
Hacker | 100 |
600000⦷ 100000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Bad Luck |
Total Deaths >= 3 |
50000⦷ 200000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Buff |
CLASS LEVEL AT LEAST 3 |
|
Certified Demon |
Total Kills >= 1000 |
500000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Demon's {ITEMNAME} (1.6x) |
Crispy |
Consecutive Summons >= 100 |
750000⦷ 120000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Devotion (1.5x) |
First Blood |
Total Kills >= 1 |
15000⦷ 5000XP |
Fucking Brutal |
Total Kills >= 5000 |
1000000⦷ 150000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Brutal {ITEMNAME} (2x) |
Glue Factory |
Total Mount Kills >= 10 |
250000⦷ 25000XP |
God Among Ants |
TotalTournament Final Wins >= 25 |
1000000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Custom: 100% {=W47g8bCB}Godly{ITEMNAME} (2x) |
Legendary Warrior |
Battles >= 100 |
100000⦷ 40000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
LOSER |
TotalTournament Round Losses >= 25 |
20000⦷ 20000XP |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Mythic Hero |
Battles >= 200 |
1000000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 6: 50%, Custom: 50% {=W47g8bCB}Mythic{ITEMNAME} (2x) |
Participation Trophy |
TotalTournament Round Losses >= 10 |
10000⦷ 10000XP |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Savage |
Total Kills >= 250 |
150000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 56%, Tier 6: 11%, Custom: 33% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Tournament Champion |
TotalTournament Final Wins >= 10 |
75000⦷ 30000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Tournament Veteran |
TotalTournament Round Wins >= 15 |
50000⦷ 25000XP Item: Weapon: 47%, Armor: 47%, Mount: 7% Tier 5: 50%, Tier 6: 10%, Custom: 40% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
1 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
6 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
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Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |